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Théah is a diverse and culturally rich continent that serves as the primary setting for the adventures of 7th Sea. Similar in many ways to 17th-century Europe, Théah possesses its own unique characteristics, including the presence of sorcery, a dominant religious institution known as the Vaticine Church, and a tapestry of nations, each with its own distinct identity and history. From its ancient past to its complex political geography, Théah is a world filled with intrigue, mystery, and the echoes of a lost civilization.



Diversity in Théah[]

The population of Théah is remarkably diverse, with the concept of equality playing a significant role in its cultural landscape. The Vaticine Church, the continent's principal religious institution, teaches that all people are equal in the eyes of the Creator, regardless of birthplace or appearance. This belief has led to frequent cultural migrations and a more fluid sense of national identity. While each nation retains its general characteristics - for example, people from Inismore often have pale skin, blue eyes, and red hair - Théans do not see exceptions as anomalies. Inhabitants identify with their place of upbringing, not necessarily their ancestry, creating a rich and varied cultural tapestry.

The Nations[]

Théah consists of a number of nations, each with its own culture, history, and personality. The concept of "nation" is relatively new, having developed only in the last century. As a result, national identity is becoming more than just an expression of a monarch's will, and the people of Théah have begun to define their culture in broader terms.

The political geography of Théah reflects echoes of our own world:

  • Avalon. A union of three kingdoms, resembling the United Kingdom, known for its green and enchanted landscape.
  • Castille. The seat of the Vaticine Church, bearing similarities to Spain, recently invaded by Montaigne.
  • Eisen. A proud, war-torn nation akin to Germany, still recovering from the catastrophic War of the Cross.
  • Montaigne. A powerful, cultured nation reminiscent of France, ruled by an autocratic Emperor.
  • Ussura. A vast, wild land similar to Russia, deeply rooted in ancient traditions.
  • Vestenmannavnjar. An archipelago torn between economic guilds and traditional warriors, mirroring the tension between modernity and heritage.
  • Vodacce. Once the cradle of civilization through the Numan Empire, now a land of scheming merchant princes, reflecting Venice's grandeur and intrigue.

Each nation contributes to the continent's rich mosaic, fostering complex interactions, alliances, and rivalries that shape the world of Théah.

Sorcery[]

Sorcery in Théah is real and deeply intertwined with its noble families, who carry strange powers in their blood. While sorcery can be a powerful tool, it comes with a unique cost for its users. Sorcerers are both feared and respected, and the practice of magic has historical and religious implications that influence political and social dynamics across the continent.

The Vaticine Church[]

The Vaticine Church, analogous to the Catholic Church of 17th-century Europe, is the dominant religious institution in Théah. Unlike its real-world counterpart, however, the Vaticine Church actively encourages scientific inquiry as a means to understand the Creator’s world. This support has led to the establishment of schools and universities, resulting in significant scientific and cultural advancements.

However, the Church has a darker side. Théah recently emerged from the War of the Cross, a thirty-year religious conflict between traditional Vaticine believers and the reformist Objectionist movement. The war left the nation of Eisen in ruins and significantly altered the religious landscape of the continent. Additionally, the rise of the Inquisition within the Church has introduced an era of fear and persecution, challenging the ideals of tolerance and knowledge that the Vaticine once championed.

The Seventh Sea[]

Théah is surrounded by six known seas, each presenting its own challenges and mysteries. Sailors also tell tales of a mythical "Seventh Sea", a place shrouded in legend and fear, said to hold dangers and wonders beyond imagination. While officially dismissed as folklore, the Seventh Sea captivates the dreams and nightmares of many Théans, especially those who venture onto the open waters.

The Syrneth[]

Beneath Théah's surface and scattered across its western islands lie the remnants of an ancient, non-human civilization known as the Syrneth. The origins and nature of this society remain a mystery, but their ruins and artifacts continue to intrigue scholars and adventurers alike. These relics of the past offer a mix of wonder and danger, holding secrets that have the potential to transform or destroy the world.

The History of Théah[]

Théan history spans several ages, beginning with the rise of the Old Republic in what is now Vodacce. The Republic thrived for centuries, creating a golden age of democracy and culture that continues to inspire modern Théans. However, internal corruption led to its fall, replaced by the rise of an Empire ruled by senators who wielded sorcery from ancient Syrneth artifacts.

The Modern Age began with the appearance of the First Prophet, who spoke against the use of sorcery and preached the teachings of a god known as Theus. His emergence marked the start of the Vaticine Church, which grew in power and spread across the continent. Over time, Théah has seen the rise of other prophets, the expansion of empires, religious schisms like the Objectionist movement, and eras of renaissance and cultural awakening. Each of these historical periods has left an indelible mark on the continent's people and politics.

Théah is a continent of contrasts and complexities. Its blend of diverse cultures, historical depth, sorcerous power, religious influence, and political intrigue creates a setting ripe for adventure and exploration. While the people of Théah continue to navigate the challenges of their world, they remain united in their pursuit of knowledge, power, and the unending quest to uncover the mysteries of their ancient land.